Tuesday, September 4, 2018

Why Prototyping is Important For Mobile App and Web App?




Prototyping for web app or mobile app development helps the developers and UI designers to get an idea about how the mobile app should look eventually at the completion of project.

TechTIQ Solutions is a Mobile App and Web Development Agency in London, we follow the 'Kaizen methodology' for development of mobile apps and websites. Our process gets a head start with initial process of sketching the wireframes and prototypes of every interface out there, and then getting it approved from clients. Then the phase of development begins after everything. Wireframes and Prototypes usually clear the picture and also lets the Client know what is coming!


Web & Mobile Development is incomplete without UX Designing

Both Wireframing and Prototyping are the main aspects of UX Designing, and Web Development can never be complete without UX Designing! So basically it means that the wireframing and prototyping are the kick starts to the bigger picture, i.e. Web Development. The User is an important part in all this endeavour, and begs to have a better experience while using it.



Image Source: stackpathdns



Image Source: mockplus

It’s important to do your wireframing immediately after you finish the prerequisite business analysis and UX research. And it is even more important to do the prototyping after you finish wireframing.

Wireframing and Prototyping are different

Wireframing is followed by Prototyping and not the vice-versa! Design begins with brainstorming idea that is to be inked down using wireframing tools like Balsamsiq, Axure, and Sketch

Wireframing is also called as ‘blueprint’ or ‘schematic view’. It is a layout and skeletal representation of a website often involving no colors and sharp-edges. Only the skeleton of the website is designed in the wireframes.


Image Source: medium

The objective is to think of the best way to show the features of the product be it a website or a web application or a mobile app. It is the ‘UX’ which further helps the ‘UI’ to begin with.

On the other hand, a Prototype (in the field of Information Technology) represents the visual depiction, size, and design of the interface. But prototypes are unclickable or non-interactive in nature, i.e. they are just the image that helps us understand that how a website or a mobile app would look like, i.e. they are not an interface that could be clicked. It’s where we begin to see what screens will appear like, how pages will transit and how the designs will evolve after the actions that we perform. we get a feel for the user journey of the app. Prototyping tools like UXPin, Invision, and Mockup are a treat to use!


Image Source: i.ytimg

Analogy

The concept of wireframes and prototypes, is very much similar to the concept of Lighthouse which helps guide the sailor to sail his ship in the right direction. Here the analogy of ‘sailor’ is none other than the app designers and app developers. Or the analogy that of a 'movie trailer' that helps the viewers to know - what they can expect in the movie, when it releases fully!


Prototyping is not MVP, please make a note of it:

Minimum Viable Product (MVP) talks about launching a mobile app with the core feature at the initial stage and tracking the response it gets from the early audience. Once when it is confirmed that the mobile app has a scope to be launched full-fledged then and then only it is proceeded with the further development.

Read the below article:

Why MVP Technique Is Important For Your Business Mobile App?

Here the ‘Prototyping’ thing is completely different from the ‘MVP’ thing. Prototyping is a part that partially comes under the job responsibilities of a UX Designer and partly under that of UI Designer. 

We can say that the ‘UI designer’ is also the because it involves sharp dimensions, same colors, fonts and designs. as that a website or a mobile app shall have! Prototypes are what a website or a mobile app will ultimately look like!

Why TechTIQ gives importance to UX!

TechTIQ firmly believes that products should be developed taking users into account. An User-centric and user-friendly product automatically gets the favorable response from the target audience.

During the wireframing of a product, try bringing clarity and navigation friendliness to the user.

User should not be forced to wander across your website to find something. Make things easier for users. UX is about spoon feeding, and nothing else.

The more simple and easy you make, the more comfortable common people will get to use your website or a mobile app.

10 comments:

  1. Prototype leads to an MVP and Prototype Development, however this is dependent on your product and your goals.

    ReplyDelete